How To Draw Batman Part 3
By Loston Wallace
This is the third part in a series of tutorials to show you how to draw Batman.
In the first part, we focused on the composition, changing the angle of the body and leading with the head instead of the knee to make a more interesting image.
In the second part, we looked at how adding dramatic lighting and connecting shadow shapes rather than drawing random black patches here and there can really add power to the image.
In this third part, we'll look at facial proportions. In the original drawing, you can see that the proportions are off. This becomes even clearer if you turn the picture upside down. In fact, turning the picture upside down is an awesome exercise to do anytime you feel like the symbols in your head are making your drawing look wonky.
Many times the difference between an experienced artist and a beginner is in the ability to see, and you should do anything you can to help you to see what is really there rather than what you think is there. It's always a good idea to use lines to keep the features in the correct place. I find that drawing a center line, and using that to judge the distance to either side of the head is a lot easier than trying to draw all the features correctly without it.
When drawing a face, one of the most useful measurements to remember is your thirds: One third from the hairline to the browline, another third from the browline to the bottom of the nose, and the last third to the bottom of the chin. There is a link to that tutorial below in case you need a refresher.
Batman's eyes are typically drawn all white, without the pupils, and I think you'll agree that he definitely looks cooler this way.
Finally, Loston recommends the study of neck anatomy, and those neck muscles really make this picture pop.
Go to How To Draw Batman Part 1
Go to How To Draw Batman Part 2
Go to How To Draw A Face